![]() ![]() This feature comes at the cost of a small amount of bandwidth and hard drive usage. This approach decreases the first loading time of relevant games, as well as potentially increasing or offering more stable performance. Steam’s “Shader Pre-Caching” system analyses the graphics hardware of your computer and automatically downloads and pre-compiles shaders before you ever launch the game. ![]() For games using either the Vulkan or OpenGL graphics APIs, these shaders are generally compiled when the game is first launched, at which point they are cached by the graphics driver. Shaders are functions that are used to calculate the colours of pixels in graphics software such as video games.
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